SAVERY MOBILE APP

A Mobile Application Design Journey
Project Overview
Moving is a life-changing event and we want to make it as smooth as possible.

As movers, they are potentially new to a place and actively searching for ways to save money. Traditionally they will get ads packages when they move in, but most of them are not targeted to people who are new to the area, thus making most the ads useless.

For the merchants, people who have recently moved are more likely to spend more money. It's a significant life event that merchants want to seize this opportunity to market to their customers.

The goal of this project is to help MyMove.com to enhance moving experience for movers and create more values for merchants.
My Contributions
I conducted user study to learn about user's pain points, developed user journey map to identify gaps and opportunities. I designed experiments to validate problem hypotheses and rapidly prototyped different potential solutions to test the effectiveness of the designs. As a result, my design proposal had greatly shaped the final product, which eventually launched on AppStore and helped movers saving money.
We talked to 15 people who have moved within the past 6 months or planned to move in the next 6 months. They are a combination of renters and owners. The purpose of the interviews was not to sell anything but to understand what are the problems they have and what are their goals. As the interviews went on, we kept modifying our canvas.

During the interview, we also took a look at their phones and tried to understand: What apps did movers install just for moving? What kinds of apps do movers keep on their phones? What kinds of apps they deleted or no longer use? What kinds of features are useful to movers? We tried to learn what ideas we can borrow from their current solutions.

We translating notes to an affinity map and patterns started to merge:

"I always forget to use my coupons, they are useless if just sitting in my wallet or somewhere online."
"It's not straightforward to learn where I can use the coupon immediately!"


DEFINE
User Research
Affinity Mapping
assumptions
modified hypothesis after user research
Apps Installed On Movers Phones
Affinity Map for problems
After grouping and analyzing notes, we tried to visualize user's current moving journey, and identified some of the gaps and breaks of the experience.

To address the breakdowns, we redesign the flow and adding a new component, a mobile saving app as an assistant, that helps the movers along the way of moving.
DESIGN
User Journey Map
current user journey
proposed user journey
We did a lot of small tests to try validating our assumptions, one of which is the reminder. For the next a few days we found that people indeed left their email for reminder. We did several this kind of quick tests to validate our hypothesis of the features. "Fake it until you make it" is quite effective in this process.

We wanted to put our app in customers’ hands as soon as possible, and test some of the features before developing a native iOS or Android application. So we decided make a hybrid mobile app by using phoneGap (Codavor) framework. A hybrid application will compromise some performance but will require much shorter development cycle, and save time for us on learning user's feedback. A hybrid application is essentially some web content wrapped by native iOS or Android codes. The benefit of a hybrid application is that we can achieve continuous deployment by pushing new web designs without asking users to re-install the application again, and this is critical to achieving rapid iteration in the beginning.
PROTOTYPE
Landing Page Test
Hybrid Mobile App Prototype
Minimal Viable Product
After a few iterations, we curated a list of features that we have prioritized. We started to transform the hybrid prototype into a native application in order to leverage iOS's geofencing capability. In the meanwhile, more engineering resource was pulled in to form a team to carry this project on. The mobile app was called Savery and launched on App stores for continued learning.
Minimal Viable Product
Build to learn, learn faster with frequent release

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